But there could be some people that would know how to do that so I'm shooting this idea here that maybe someone with the know how who could create it or at least pass on the idea to someone they know who can create it. The thing is I don't know how to do that. video showing that the effect of multiple Chameleon pieces does indeed stack. Same with muffled as rank 4 sneak makes it irrelevant, so go for Sleek. Boards Fallout 4 Does Chameleon legendary armor stack User Info: fugazi70. For instance, if you consume 2 different kinds of alcohol, the second one will override the effects of the first one. Chameleon piece will make it so you can sit in stealth right in front of a guy, but its mostly irrelevant in need. If I had 3 pieces of armor with the Chameleon effect, will it. Aristocrat Sentinal Power Armor Set With Chameleon Jetpack Left Arm. In order for effects to stack, you need to consume items of different kinds. Boards Fallout 4 Chameleon effect stack TheForeverLost 5 years ago 1 The Chameleon effect has a 20 to Stealth. Bethesda Game Studios, the creators of Skyrim and Fallout 4, welcome you. What if that fist person mesh can be replaced with another identical mesh that is not effected by chameleon effect and only appears when you activate the Pip-boy UI? This could solve the problem. In your case, consuming multiple squirrel stews will only increase your experience gain by 2. In first person you have a mesh for the arms, and an animation attached to that mesh that plays when you move into Pip-boy mode. With that in mind, this problem could possibly be fixed if someone can figure out how to fix the first person arms mesh to not turn invisible, or at least pause the effect when bringing up the pip-boy. Chameleon isnt a type of armor, it is a legendary effect that may be found on any type (leather, metal, raider, combat armor, or synth) and any quality (normal, sturdy or heavy.) Legendary enemies always have one item with a legendary effect, either a weapon or a piece of armor. It's not attached to a mesh so It's not effected by the effect. Cloaking and Chameleon effect has the same effect as the Stealth Boy mod for power armor - it turns the wearer invisible. The UI on the Power Armor is completely different. I was just brainstorming about why this could be a problem and I believe it has to do with it the interface being placed on the mesh. Both the 'armor' and 'stealth boy' chameleon effects also come with a few other effects as well, such as the change of lighting (for both), an activation sound (for both but in the case of the stealth boy it's tied to activating the consumable object, not activating the effect), or an additional animation (stealth boy effect only).
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